Endless space sower ships

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First, they attack defense ships (Protector and Coordinator) and then they attack the bigger ones, Carriers. Those ships are made to deal massive damage. It is worth to have it in some of your fleets to clear routes and systems in front of you so you can avoid any dangers. Usually doesn't have a lot of space for weapons but it has a lot more speed and is the only ship that can use probe module. Besides that it has a lot of support module slots and can be used, e.g. Its task is to use a special colonizing module.

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The same goes for production costs and required strategic resources.Ĭlassification of ships based on their roles: A similar situation is with defense modules and some support ones. Because of that, despite of having less module slots, the firepower is bigger. For example: a laser turret that deals 5 damage in a small ship's module can deal 10 damage in a medium and 20 in a big ship. Module slots in medium ships are counted twofold and in the big ships some slots are counted fourfold. Size indicates the number of modules and their multiplier. Bigger ships have more health points, they also need strategic resources to build them, even without special modules. Additionally, ships can be broken down by their size: small, medium and big.

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Some ships have assigned roles that have impact on how they behave during a battle.Įach ship has an assigned role that makes them attack particular ships in a certain order.